tag:blogger.com,1999:blog-6194111619507173828.post1508271832136065821..comments2018-07-28T17:05:43.402+01:00Comments on Loca Imaginaria: Further d12 system ramblingsAnonymoushttp://www.blogger.com/profile/11310794451127460063noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6194111619507173828.post-60787897053786459392012-02-21T13:14:58.946+00:002012-02-21T13:14:58.946+00:00That's how I'm thinking, and allowing temp...That's how I'm thinking, and allowing temporary loss of aspects or something to bolster health levels (a bit like 6d6, but different enough).Anonymoushttps://www.blogger.com/profile/11310794451127460063noreply@blogger.comtag:blogger.com,1999:blog-6194111619507173828.post-82908220219813656672012-02-21T12:52:57.393+00:002012-02-21T12:52:57.393+00:00That certainly sounds interesting, I like the idea...That certainly sounds interesting, I like the idea of gaining plot points through rolling doubles. Would damage not make sense to work upon a similar scheme to the skills etc. i.e you get a basic health level and then you through training or such become better at rolling with the punches so to speak. So it would be like gaining Hit Die but not really.Frazerhttps://www.blogger.com/profile/17814540881577081906noreply@blogger.com