Friday, 28 October 2011

Yet more Dresden

I'm a bit behind on collecting together my thoughts, but here's the recap of Wednesday's session.

Crazy Mexican sorcerer attends the Priest's first mass in his new chapel. It does not go well for the mostly elderly congregation, as their hearing aids cease to function due to hexing. Priest is most unimpressed, but after mass gets a sense of being needed elsewhere.
With his Jesus-sense tingling (this is what he referred to it as), he set off apace. Sorcerer followed him, and when it became apparent that the Priest was much faster, used his shadow magic to grab his feet every time they hit the pavement. The Priest managed to dispel that quickly, and hightailed it out of there!
The Priest found himself in a dark alleyway, where a homeless man asked him for change. Very quickly, the homeless man burst from under a mass of trash to show he was in fact a Red Court Vampire. The Priest managed to force him out into the sun using his holy aura and burning touch attacks.

Meanwhile the ectomancer summons up a wizardly ghost to learn about faeries. She doesn't want them coming around and leaving her any more cryptic messages, and finds out that cold iron is the key. She goes off searching the city's magic shops, then instead the junk yards.
My cryomancer spent the night researching faeries that killed children, without getting very far. He can still see the image of a faerie surrounded by dead babies in pinpoint accuracy thanks to the Sight, so is a little hasty with shopkeepers trying to get some cold iron. A police officer manages to calm him down a little.
He bumped into the ectomancer, realised that they were both looking for the same stuff, and they team up.

The Mexican decided he needed some cold iron as faerie protection for next time he ended up in the Nevernever (which he plans to do with alarming frequency), so used a thaumaturgical ritual to allow him to literally sniff out cold iron.
After coming across the ecto- and cryomancers, he finds a bountiful source of it in the walls of a large house. Possibly as the walls, or at least their main support. It is certainly unclear at the time.

The Priest headed to the magical bar in town, and made up for seeing a vampire burst into flames by drinking. The ecto- and cryomancers turn up, the latter for work. He owes the ectomancer an iced coffee too.
The local Warden is talking to the Priest about what's happened, and introducing himself. The cryomancer catches his eye, and tells him that the Mexican went looking for cold iron, but was worried (as a parolee of the Doom himself) that he may have killed with magic. Warden got angry and left.

Sorcerer enters the house and hears maniacal cackling from somewhere inside. He can't get the cold iron out of the walls from inside, so goes back outside. Breaking himself quite severely in the process (getting a migraine and a phobia of laughter), he manages to pull all of the iron out of the house, and it condenses in a large ball in front of him. The house promptly collapses as the Warden shows up.
Whilst the Sorcerer has used magic to aid in killing someone, he actually buried the man alive using his trusty shovel (did I mention he's been carrying that the whole time?). The Warden lets him off with a caution, and uses magic to pull a fully-formed sword from the ball as he walks away.
Sorcerer uses his own magic to form a cold iron shovelhead for his shovel, then goes to get a bunch of Mexican labourers to help him move the ball back to his office at the university (where he is living).

The game ended there. It got a bit manic and sort of difficult, what with a Vampire: the Masquerade game happening at the other end of the room, sometimes quite loudly (too many badly played Malkavians). More next week!

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