A handful of observations and ramblings. Sorry it's not more concise.
Following on from Greywulf's internal conversation that ended up with a Nutshell d20 system, I started having my own in my head. Along the lines of "is there anything I'd add?"
I think the advantage/disadvantage mechanic from the DnDNext playtest would fit pretty well. Gives the mechanic another outing for play.
I could very easily see myself using that for a slimmed down d20 Modern game. Maybe the modern Inquisition idea I had a while ago would work.
My Romanesque setting seed Republic is still stewing. I have a feeling I might have to end up watching Rome and Spartacus before I sit down and write much more on it. As it is, the bare bones are there.
It might be worth making use of it as an example for a DiceBenedict sample setting. So far I only have the Old Crown fantasy thing going, and that needs a chunk of work to get past being an overgrown DnD clone.
I've finished reading A Wise Man's Fear. A very good book, and showed a lot more of Rothfuss's world off to the reader. I can still see the setting working with FATE rules. I may have to give it a go at some point, and hope no one plays Harry Potter with it too much.
I tried to go on to reading the fifth Malazan Book of the Fallen novel Midnight Tides, but wasn't particularly in the mood for it. A Malazan adaptation will have to wait a few more months at this rate.
I've had a bit more of a think on the Lookouts idea. I think it has some definite potential, and I'll be looking at something with a 2d6 mechanic, like in Traveller.
Overall, with all these little ideas ticking away, I'm starting to get some itchy fingers for actually doing some roleplaying. It seems like it's been a while, and I'm in need of a fix. I'll have to sort something out soon. But first I need to crack on with the business plan for an FLGS.
Quick poll: would you shop in a place called [Insert Name Here]?
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