This week it was decided that I'd run something, rather than just play along. Great says I, I have many of these things which people call ideas. Here are some of them. And then the players picked them apart, and it all got a bit interesting. As I'm sure you're all familiar with.
My ideas for the game were a few options:
1/ Run Traveller for a complete change of pace. This involved more rules prep, since I was then going to use the Secret of the Ancients campaign series (Players: DO NOT READ THESE BOOKS. You have been warned.) Character creation is plenty fiddly, and would take a while, especially since none of us have exerience with the system.
2/ Run Blood and Honor, the samurai Houses of the Blooded setting by John Wick. This was mostly rules prep, and then I was planning on coming up with some game ideas based on what people wanted to play. Character creation is not too fiddly, but might take a little while since none of us have experience of the system.
3/ Run Legend of the Five Rings. More samurai, less rules prep as I've run lots of it before. This was 4th edition, and my experience is mostly in 1st, so a bit of fiddle there. And the game I had planned to take from the example in the back of the book, since it's so similar to the 1st edition example adventure.
4/ Run my homebrew system, and set it in my Kingsmead setting. No rules prep for me, only a refresher of setting prep. Just get things together and explainable for the players, and have an idea how to run magic well using the system. Seemed doable, and would favour story over rules challenges, hopefully.
The players chose option 1, which was followed by over two hours of character creation and rules learning. But the game itself, once it was under way, went extremely well. I really enjoy the simple mechanic, and it was useful to have the story sat beside me and ready to go with minimal prep.
The characters were an ageing but moderately famous scientist with little in the way of promotion in his long career, a thief who pulled off a famous escapade a few years ago, a civilian colonist and courier who accidentally crashed during an important mission years ago, a marine who got thrown out for mental health issues but somehow managed to be drafted into the army infantry, and finally an army infantryman who was scapegoated for a disastrous mission and somehow found himself in the navy instead.
This intrepid bunch set off for Regina, following the death of the scientist's strange old Uncle Vlen, and found themselves investigating his murder instead. So far, encounters with a broken down hostel computer and a paranoid ex-detective have left the group with little clue to motive behind the murder, but it seems the local legal system have found their man. He clearly supplied some drugs, but did not it seems pull the trigger on the murder weapon. More investigation will have to take place, especially with contact from a mysterious university professor claiming to have information.
I'm planning to run the homebrew Kingsmead some time in the next few weeks also, because thinking about it has re-ignited the fire I had for the setting.
Dresden update soon, I promise!